Mobile Applications
History
Purpose
As technology advances the world becomes increasingly smaller. Mobile devices and applications have contributed to this change, and offer opportunities that have be unheard of prior to their fruition. The combination of mobile devices and applications give the users the flexibility and capacity to learn, perform, and interact in various degrees. A world of information and communication is at the hands of millions, and it is imperative to be abreast of these technologies in order to be ahead socially and academically.
As technology advances the world becomes increasingly smaller. Mobile devices and applications have contributed to this change, and offer opportunities that have be unheard of prior to their fruition. The combination of mobile devices and applications give the users the flexibility and capacity to learn, perform, and interact in various degrees. A world of information and communication is at the hands of millions, and it is imperative to be abreast of these technologies in order to be ahead socially and academically.
Mobile applications can be used to solve problems. Have you ever been lost and need to find your way home? Well, there is an app for that! The development of augmented reality combines real world data with a virtual world to help you pinpoint where you are and where you want to go. Applications that involved augmented reality have created a world that can manipulate objects to view them under different circumstances. Also, collaboration via mobile devices has never been easier with applications. Universities have collaborated with medical schools to develop applications that give the users information on diseases, viruses, and symptoms. For example, according to the Horizon Report Harvard Medical School has developed an application about the H1N1 virus. Harvard Medical is collaborating with other medical institution to give the most up to date information instantly. Also, students can communicate and collaborate with professors and classmates via applications. At Purdue University students are using apps to contribute to discussions and ask questions. Even at Wilmington University students can download the blackboard app and have access to announcements and discussion boards via their mobile device. Download the app here. Furthermore, social networking sites are being used inside the classroom to promote communication and collaboration. For example, students are using social networking sites like twitter to ask questions in classes, and the tweets are being projected onto a large screen.
Mobile applications are not only expanding the collaboration and communication within education and business, but it is creating a global interconnectedness. Through the introduction of smart phones and applications remote areas now have access to education, communication, training, and the ability to learn more about the world. Places all over the world are relying on technology to give them a valuable resource, education. In my recent travels abroad I stumbled into a remote village outside Katmandu, Nepal. The village had one school with a head master. The head master relied heavily on his smart phone and applications to skype and get resources for the school. One simple device has changed a way a village will live forever. When I came back to the U.S, I was able to stay in contact with the school, although at times not very often, by applications that can be downloaded for free or at a low cost. Global interactions have become real and offer an opportunity to learn about remote regions and understand global cultures. Students can communicate with other students across the world and learn about politics, climate, and geography. Instead of traditional pen pals students can know skype, video conference, with others from anywhere in the world (as long as they have access to the internet).
As an educator mobile applications are essential to continue to expand and reinvent teaching strategies. Many applications help to create an interactive experience for the learner. It is essential for classrooms to have access to ipads, ipods, tablets, or any smart device that is compatible with applications. Once the actual technology is acquired the applications can be downloaded for student use. There are applications available for all grade levels and subjects. Students can use the applications individually or collaborate with other students. Check out the videos below to see how applications can be used and an initiative for ischools:
Applications allow the user to be at the forefront of their education. By internalizing the learning process students can take ownership over their learning and become motivated to succeed. Educational applications allow for educators to make curriculum more exciting and hands on. In history class students can explore ancient ruins and see how society functioned thousands of years ago. Students can take a virtual tour of the Coliseum and see the gladiators in action. Bringing history and events alive can help students connect to the material. Students can learn about historical figures and events through interactive games and adventures. Chalkboards and writing pads with calculators all on the same device can be used to participate in math class. In English class students can develop their writing and explore the internet to help them research topics. In Science students can learn about the stars through applications that incorporate augmented reality. Mobile applications can expand the learning process and when you have an idea or class game there is probably an app for it!
Mobile applications are easily accessible and do not require a lot of extra technology. All you need is a device capable of accessing the internet and download applications through either itunes or amazon, etc. Once you have found a store to download applications you can start right away! Many applications are free!
Mobile applications allow students and teachers to collaborate and share information electronically. The amount of applications available at times seems unlimited, and is even a running punch line – ‘there's an app for that.’ Although, the amount of applications is vast, there are limitations within their capabilities in the classroom. One of the problematic areas with applications is teacher controls. Many apps do not allow teachers to have access to the student device while it is in use, therefore, teachers have to monitor constantly. Thus, according to an edweek article, it is essential that apps are engaging enough to keep students on task or the teacher has the ability to stop the use of the app and device. As app developers are becoming more aware of the lack of parental and teacher control many are starting to develop new apps that will allow such supervision.
References:
Hardawar, D. (2011). Users give mobile apps one shot 26% of the
time. Retrieved from
http://venturebeat.com/2011/01/31/mobile-app-usage/
Johnson, L., Smith, R., Willis, H., Levine, A., and Haywood, K.,
(2011). The 2011 horizon report. Austin, Texas: The New
Media Consortium.
Quillen, I. (2011). Mobile apps for education evolving. Retrieved
from
http://www.edweek.org/dd/articles/2011/02/09/02apps.h04.html
(2012). Mobile tools. Retrieved from
http://web2011.discoveryeducation.com/web20tools-mobile.cfm
iSchool Initiative. (2009). The ischool initiative (mobile
learning) [Video file]. Retrieved from
http://www.youtube.com/watch?v=68KgAcx_9jU
http://www.youtube.com/watch?v=68KgAcx_9jU
Apps Marketplace. (2011). Education apps in the google apps
marketplace [Video file].http://www.youtube.com/watch?v=-9TFnWrL8jw